I'm writing this just a day or so after Hunt: Showdown celebrated its three-year anniversary with an event which caused it to break its all-time concurrent players record. Of course, that would be more noteworthy if the game hadn't been breaking its concurrent players record with increasing frequency over the past several months. It seems that word is started to spread at last that Hunt, with its wonderfully unusual approach to battle royale and competitive multiplayer, is well-worth the average player's free time.
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