Mittwoch, 1. Juni 2022

Speedy Eggbert's level editor made it the best game to ever score 4%

I used to draw Abe’s Oddysee levels. Then Abe’s Exoddus, when that came out. Also, before them, every other platform game I ever got my hands on. Take a sheet of plain paper, turn it horizontal, draw two long lines across it, dividing it into three strips. That’s a level; that’s a side-scrolling environment. That’s what I’d do, basically all the time, basically every day. You could call me a budding game designer, only I had no knowledge of how to transfer my genius creations into digital form. I’d tried before, with Doom, but the editor was incomprehensible. Sectors? Vectors? Call me a particularly stupid child, but I just wanted to draw two long lines on a piece of paper.

Enter Speedy Eggbert, a budget-priced platform game that scored “the world’s first generous 4% review” in PC Gamer magazine. But I wasn’t aware of that yet. I was, though, aware of its big, shiny box on the shelves of Game, with its gorgeously embossed Eggbert and a reverse emblazoned with screenshots and features, including the most enticing few words I’d ever seen – “MAKE YOUR OWN LEVELS!”

Read more



from Rock, Paper, Shotgun https://ift.tt/DHAwMsu
via ifttt

Keine Kommentare:

Kommentar veröffentlichen