I loved Monster Hunter: Rise when I first played it on Switch last year, but I’ll admit that I sort of sleep-walked through its entirety, dreamily kicking the tails off a couple of raptors before making them into a fashionable pair of hot pants. This wasn’t a bad thing, mind. Far from it. I found Rise to be a substantially better-paced MonHunt entry compared to its predecessors, the series’ steep barrier to entry readjusted to a gentle incline that was more palatable for newcomers like me. Monster Hunter’s particular flavour of RPG design has always felt like trying to find a fork in a friend’s kitchen while they’re in another room. Nothing is where you expect it to be and there are a lot of things here you just don’t understand. Admittedly Rise wasn’t much better, stuffed as it was with endless text-based tutorials, but at the very least it pointed out the right drawer this time around.
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