When action-adventure game Hell Is Us was first announced a couple of months ago, we thought it had Annihilation vibes and appreciated the team's attempts to invoke Annihilation... and its vibes. Developers Rogue Factor didn't provide many other details, besides a few buzz words: "semi-open world", "true adventure", "third person".
So, I sat down with the game's creative director Jonathan Jacques-Belletête in the hopes he could shed some light on the aforementioned vibes, perhaps even turning them from ethereal gusts of Annihilation-ness to concrete info on just how the game aims to be a "true adventure". Lo and behold, I think it worked!
from Rock, Paper, Shotgun https://ift.tt/kvztFVD
via ifttt
Keine Kommentare:
Kommentar veröffentlichen