Mittwoch, 29. Juni 2022

Hell Is Us wants to make its action-adventuring more "old school" than Elden Ring

When action-adventure game Hell Is Us was first announced a couple of months ago, we thought it had Annihilation vibes and appreciated the team's attempts to invoke Annihilation... and its vibes. Developers Rogue Factor didn't provide many other details, besides a few buzz words: "semi-open world", "true adventure", "third person".

So, I sat down with the game's creative director Jonathan Jacques-Belletête in the hopes he could shed some light on the aforementioned vibes, perhaps even turning them from ethereal gusts of Annihilation-ness to concrete info on just how the game aims to be a "true adventure". Lo and behold, I think it worked!

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