Going into my chat with Steve Piggott and Rasmus Löfström of Torn Banner Studios, I thought I had a reasonable grasp of the developer’s trajectory up to that point. After finding success in 2012 with their breakout hit Chivalry: Medieval Warfare, Torn Banner had gone on to compose the difficult second album Mirage: Arcane Warfare – an Arabian Nights-inspired take on Chivalry’s multiplayer melee combat. Mirage had not been as well-received as Chivalry, yet despite this stumbling block, the studio had found its feet again with Chivalry 2, a souped-up sequel to their earlier work with more nuanced combat, bigger maps, and support for 64-player battles.
It turns out that, while broadly correct, I wildly underestimated Torn Banner’s reversal of fortunes. In the five years between the launch of Mirage and Chivalry 2’s impending Steam release, Torn Banner has gone from a studio on the brink to being more successful than its leadership ever imagined.
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