Sometimes a functional game strikes me as bland or forgettable. Dungeon Encounters appeals to me, oddly. I look at this game about exploring 99 levels of a dungeon, fighting enemies using an iteration of Final Fantasy's Active Time Battle System, designed by the man who created it, and I think: yes, you should be called Dungeon Encounters.
It's out now, and there's a new launch trailer below.
from Rock, Paper, Shotgun https://ift.tt/3mTm4Ne
via ifttt
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