I hesitated. Not to play The Riftbreaker, you understand. I'd played its demo last year, which was enough to sell me on playing the full game. But to cover it as a strategy game is another matter.
It does games in particular a disservice to get prescriptive with genre, but there's no question that Riftbreaker falls under 'action strategy', with an even greater emphasis on action than, say, Hostile Waters or Sacrifice. But then, it also has detailed base building, tower defence, and a tonne of resource management. I've given up trying to categorise it, and it will always be distinct from most strategy games, but I think its peers could still learn a few things from it.
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