Donnerstag, 21. Oktober 2021

The Dark Pictures Anthology: House Of Ashes review: very nearly a fun horror romp

I have a real soft spot for Supermassive Games. Until Dawn was a knowingly schlocky teen slasher horror film made into an interactive adventure game, and it was great for at least two thirds of its runtime. I've also felt the same about their more recent project, The Dark Pictures Anthology, which began with Man Of Medan in 2019. Every time a new instalment comes out I believe it's in with a shot of being well good - although each one has since made me doubt the "knowing" part of my interpretation of Until Dawn. The latest entry, House Of Ashes, comes the closest yet to recapturing the daft thrills of Until Dawn, with a classic survival-horror setup that's half The Descent and half Aliens.

The five playable protagonists you flit between are trapped in an ancient Sumerian temple that leads into an even deeper cavern, and then an even deeperer, ancienter ruin. The turducken of potholing. But instead of delicious stuffing, the surprise in these layers is a race of vampiric monsters whose vision is based on sound, and whose spit is LSD. Your job is to get your goons out alive, and the main problem is that the goons in question are - instead of a busload of teens on a field trip gone wrong - a small team of US marines searching for WMDs in 2003 Iraq. Wakka wakka.

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