It's tempting to bang on about the history of Age Of Empires, but let's be real here, you already know it well enough. Even if you haven't played them, the Age Of Empires games were a pillar of RTS design, and probably the most popular candidate for a comeback since publishers largely abandoned the genre in the 2000s.
Let's not argue about which of its elements is the defining one. They're base building, four-resource-gathering contests between factions based on historical world powers, and progress throughout a match happens in explicitly tiered eras that loosely represent historical ages. Age Of Empires 4 has all of that, across four 9-mission single player campaigns, 17 skirmish maps (which can be slightly modified with seed numbers, and we're told more map options are coming), and 8 playable, well-differentiated and slightly unequal civilisations. And I kinda like it.
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