It’s always been hard to accept the beat ’em up’s idea of depth perception. Here’s a genre that asks you to punch and kick on a single wafer-thin plane, before slowly readjusting your 2D sprite a few millimetres deeper into the screen, to make a tentative punch at a foe somehow just out of reach, as if everyone exists as a sort of juiced-up Paper Mario goomba. Streets Of Rage 4 proudly holds that tradition aloft, like a big chicken drumstick. It is a solid game, in the sense that it is a handsome, tightly made thump ’em up, but also solid in the sense that it remains anchored in place by the genre’s rules and regulations. Between a rock and a chokehold, for better and for worse.
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