I’m interested in Torment: Tides of Numenera [official site], but not for the typical reason around these parts – I’ve only ever played the first two hours of Planescape: Torment, to which the game is a spiritual successor. Instead, my interest is the result of playing the game’s other source material: Numenera, a pen-and-paper roleplaying game set a billion years in the future, which throws out much of the levelling, stats and combat of D&D-derived games in favour of a streamlined system that favours storytelling and improvisation above numbers and hard rules.
Curious about how many of the pen-and-papers unusual systems were being translated to a computer RPG, I spoke to inXile’s Colin McComb and Thomas Beeker – creative lead and associate producer, respectively – about bringing effort, cyphers, GM intrusions and backstories to the PC.
from Rock, Paper, Shotgun http://ift.tt/1Kq5KLa
via ifttt
Keine Kommentare:
Kommentar veröffentlichen