Adam: Invisible, Inc. [official site] is a turn-based stealth game and there is absolutely no reason why turn-based stealth should be a thing that works as well as this does. It is also has procedurally generated tactical cyberpunk environments, which should be occasionally confusing and a pain in the backside but are almost always indistinguishable from hand-crafted puzzles latent with drama and tension.
It’s both our Game of the Month and my favourite game since Crusader Kings II! What do we all think?
from Rock, Paper, Shotgun http://ift.tt/1KcX62C
via ifttt
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