Dienstag, 15. Oktober 2024

Should devs tell people about launch bugs in advance? “It’s an interesting problem” says Starfield and Skyrim designer

How do official Bethesda bug compilation videos coinciding with a game's launch sound? Or at least, a proper list of known bugs on day one, to preempt any compilations created by vengeful players? Skyrim Lead Designer and Starfield Systems Designer Bruce Nesmith has spoken a little about the “interesting problem” of how open developers should be about technical issues on day one, given the expectation some players have that every game should be "flawless".

When asked by Videogamer if lists of known bugs (Nesmith throws out ‘700’ as an example for Skyrim) should be shared with fans on launch "to temper expectations," he responded:

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My Arms Are Longer Now is a thievery game where the thief is a stretchy boneless flesh tube

If I could extend my arm forty times its normal length, while also granting it the flexibility of a sock filled with mince, I’d probably just use it to take the bins out without leaving my chair. But what if someone were to use this power... for evil? That’s the gist of My Arms Are Longer Now, a cartoony "stealth-comedy" game about worming a single stretchy limb into people’s valuables, which has a Steam Next Fest demo out now.

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Commandos Origins looks like a solid and satisfying return for the legendary tactics series

My earliest memory of the Commandos series of tactical stealth games was my dad bringing home a box copy of the original. “The missions take months. Months!” his mate had told him. Get less shit mates, thought I, for I had already played it elsewhere, and knew that the missions took mere minutes if you put the game on easy then rushed your objectives, bonking nazis along the way. I did not rush the new Steam demo for Kalypso’s revival, Commandos: Origins, but it’s still doable inside half an hour. I had expected a little more, but what’s here has certainly given me some optimism that the full game might well be worth sinking - if not months - at least more time than it takes to wildly lunge at a few nazis en route to your objective.

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Montag, 14. Oktober 2024

Until Dawn actors hint at a sequel, but there's reason to be sceptical

I loved the original Until Dawn - a spruced-up horror take on those old FMV adventure games, with just the right mix of B-movie self awareness and creature feature scares. I was very close to buying the recent remake, actually, until I watched the extended prank scene online and realized, oh no, they’re taking themselves seriously now. They prestige-ified it. It insisted upon itself, Louis, so I didn’t bother. I still wouldn’t say no to a sequel though, and based on a couple of (admittedly vague) hints from two of the game’s actors, one might already be in the works.

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The Maw: what's new in PC games this week?

Merry mid-October all! It's chucking it down here. This week I'm mostly playing a game of my own devising called There's A Hole In My Raincoat And I Can't Find It. The Maw is unlikely to be sated by such flotsam, so it's just as well there are also a bunch of new PC games on the cards. Please run your eyes over them while I experiment with putting my coat over a lightbulb again.

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Sonntag, 13. Oktober 2024

There's a future where you and this bucket that fits over your head decide what a game meant to say, not the useless idiots that made it

It's not far away, you know. The promised land of never having to experience a game the way it was intended again. That long sought after holy grail of sticking your fingers in your ears and going wahwahwah. But it’s not going to be something created by people with talent, vision, expertise, drive, a dream, or a story in their hearts. No, as with everything in our imminent future, it will be achieved by putting a bucket over your head.

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The Sunday Papers

Sundays are for making and freezing a bunch of sandwiches so I can later toast them at my leisure. Not sure why, just fancied becoming the sort of person with a bountiful hoard of sandwiches. Before I get seriously locked in to some rhythmic bread slapping, here’s some writing I personally found interesting about games (and game related things!)

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