Samstag, 22. März 2025

Carimara is a wonderfully grubby looking game about talking to Norman-folklore inspired creeps and exercising ghosts with cards

Everybody loves a good fairytale, but I'm sure you can agree that some kind of twist on a Brothers Grimm story is a bit overdone by now, so how about a game based on folklore from Normandy? Carimara: Beneath the forlorn limbs is exactly that, a self described "short and creepy fairytale" that has a look about it where I can easily imagine walking around its world and think "cripes, it smells a bit around here, 'ey?"

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Minecraft is getting a visual overhaul you probably don't need because of all of those mods you've got installed

Minecraft is the best-selling game of all time, but it's looked pretty much the same for the entirety of its almost 14 year run. There's an argument to be made that it's showing its age in places, an argument I won't make because I don't think so myself, but all the same, as revealed during today's Minecraft Live, Mojang announced that the sandbox game is getting a pretty big visual overhaul update called Vibrant Visuals. Now, don't worry, it'll still be all blocks and squares 'n' that, but it will be changing up how lighting looks.

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Katamari Damacy creator talks leaving Bandai Namco, and who he makes games for: "I’ll work on that in my next life"

Keita Takahashi is probably one of the most recognizable names in games, in no small part thanks to a game that needs no introduction, Katamari Damacy. That game was made at Namco, before it became the Bandai Namco we know today, and Takahashi actually left the studio back in 2006 around the time they merged, and in a recent interview with GameSpark (as translated by Automaton), the developer has shared the reason behind his departure.

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Maybe now that Silent Hill 4's PC release is getting some cut hauntings you'll admit it's quite good, actually

I'm going to let you in on a little secret: I love Silent Hill 4: The Room. It was actually the first game I played in the series, and when I did I wasn't aware that it wasn't universally loved or even liked at its release. Not that knowing other people's opinions would have changed my mind about it, I'm the kind of person that will ardently defend a 6/10, but still, I think there's a lot to love about it… unless you played the game on PC. For a long time, it was missing a few things that were featured in the PS2 version of the game, but GOG's Preservation Program is adding them back in.

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What are we all playing this weekend?

Here, take a look at this very pleasing fossilised instant coffee. Doesn't that just make you want to start your weekend off right? It was presented to me on Tuesday like a ceremonial offering, and since then I've kept it on my window sill and just turn my head to look at it every once in a while. There's something powerful but also mournful about it, like it's holding itself together through sheer force of will, long after its time is due. Puts me in mind of crumbling castle battlements under siege. It's maintaining its shape well so far. I'm excited to see what the next week brings.

So that's my weekend largely sorted; but what are you all up to? Here's what we're clicking on this weekend!

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Donnerstag, 20. März 2025

Frosthaven is getting a digital follow-up to Gloomhaven, and you can play it this month

Frosthaven - the sequel to Cephalofair's knock-a-horse-out massive board game - is getting a digital version from Julian Gollop's Snapshot Games. You can sign up here to its closed beta kicking off March 27th, and it's coming to Steam early access later this year.

Like predecessor Gloomhaven, Frosthaven is a tactical RPG where you'll resolve story events and encounters between dungeon delving, retiring old characters and unlocking new classes as you progress. New to Frosthaven is a fleshed-out management game that has you build up and protect an outpost, while dealing with harsh seasons and invaders.

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Six-armed octopuses and other abyssal horrors from Ark: Survival Evolved's new AI slop trailer

What's the going rate for a flight to attend GDC these days? I ask because I'd have loved to be buzzing my merry way about the convention walls when Snail Games USA unveiled this doozy of an AI-generated trailer for Ark: Survival Evolved's Aquatica expansion. I'd give it a solid nine on the "we're not even trying to disguise it any longer" scale. How bad is it? Bad enough that original developers Studio Wildcard hastily and firmly distanced themselves from the project, reiterating that their focus was on ARK: Survival Ascended and Ark 2.

If I had to sum up the trailer in a single word, I would attempt to write that word out with four-day old regurgitated Alphabetti spaghetti, invariably failing to give voice to my flailing disgust before retiring to the corner to fart at god. This would still take approximately fourteen times more effort than whoever got paid to write "like the ocean, but worse" into their phone to tease out the following results.

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