No Rest For The Wicked, the top-down soulslike that released yesterday in Steam early access, is already seeing its fair share of performance and QOL issues, including instability, lack of keybinding options, and players losing their progress. In response, developer Moon Studios have put out a blog saying that, yes, they’re aware of the problems and, yes, they’re actively looking to address the most common hiccups.
In a section titled “Known Issues We're Already Looking to Address,” the blog lists performance hitches and lack of options to pause in single player or rebind keys, as well as plans to add more aspect ratios and missing localisation. The blog also addresses “Unexpected Progression Loss,” suggesting that players encountering this issue “exit to the main menu, go to your realm in the realms menu and use backups to go back to an earlier save in your realm.”
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