Montag, 22. April 2024

Blue Prince is already the very best shapeshifting videogame house

I'm currently trying to find a new flat in London. This is not much fun, though it's a great opportunity to meet and bond with other would-be tenants over a shared, grinding resentment of landlords who will literally stuff a bed in a toilet and call it a "studio apartment". It's also left me powerfully invested in the premise of Blue Prince, a first-person puzzler which looks like a graphic novel and starts with your character inheriting a huge, weird, isolated mansion, Mt. Holly, from an eccentric great-uncle.

Lucky you! There's a catch, though: according to your great-uncle's will, you only get to keep the place if you can find its 46th room. The catch hanging off that catch is that going by its flatplan, the mansion only has 45 rooms. And the catch hanging off that catch is that the mansion changes shape between visits. Every time you open one of its many doors, you must choose from three cards to decide which room is on the other side. To find the elusive 46th room, you must "draft" rooms in certain combinations to unfold the mystery of the place and wiggle your way to its heart.

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