Mittwoch, 30. August 2023

Unable to "defeat gravity" and keep old content, Destiny 2 has become the Darkness

The original Destiny storyline opened following the collapse of a vast Terran civilization at the hands of an invading, amorphous Darkness and its various alien accomplices - an advance stymied only by a benevolent Big Dumb Object known as the Traveller. It cast you as an ancient warrior, resurrected by a flying robot to reclaim humankind's old dominions together with their antique, storied weapons and gear. So much of its appeal for me, back in 2014, was the mystique of that reclamation process, bolstered by alternately zany, obnoxious, fragmentary and/or intriguing writing that expanded upon the viral mythological element in Halo.

Fast-forward nine years, and Destiny 2 has turned the destruction and loss of history wrought by the Darkness into a seasonal - or as it's shortly to become, "episodic" - content "cadence" (a term that stems from the Latin word for falling) of erosion and restoration, with areas, weapons and quests stripped periodically from the game due to a mixture of technical pressures and commercial priorities. It's sort of become the very thing you're fighting, but where the Darkness aims to engulf and extinguish the Guardians of the Light, Destiny wants to keep you engaged.

Read more



from Rock, Paper, Shotgun https://ift.tt/rxVWGq8
via ifttt

Keine Kommentare:

Kommentar veröffentlichen