Winding back the clock to rewrite past mistakes is a core stratagem of any Mimimi game. Baldur's Gate 3 might have rekindled the debate about save-scumming over in RPG circles, but in the stealth strategy arena where Mimimi operate, reaching for the F5 and F8 keys to quick load a previous save is as natural as swapping between your party members on 123, or activating their unique abilities to clobber all manner of unsuspecting guards on the back of the head with ASD and F.
In their latest real-time tactics-me-do Shadow Gambit: The Cursed Crew, however, the act of quick saving has been woven directly into the language of the game, presented not as cold, hard button commands, but as 'captured memories' that your magical ghost ship The Red Marley is able to unleash to make sure your supernatural pirate crew don't get caught or die (again) on the job.
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