Mittwoch, 16. August 2023

How Sigono craft sci-fi visual novels with heartfelt stories that keep players coming back

The first game in the Opus series of visual novels (not to be confused with alchemy-themed puzzle machine game Opus Magnum), The Day We Found Earth, begins 14,000 years in the future, on a starship far from our familiar home planet. The humans in this far-flung future don’t even remember their ancestral home - it’s just a rumour, a fantasy. Yet that rumour is driving scientist Lisa, as it may be all that humanity has left. Players control a robot, Emeth, trained by the humans Lisa and Makoto to ‘find’ Earth, in the hope that reconnecting with the past will solve the issues facing humanity in the present.

Opus may lean into the sci-fi aspects with its visuals and setting, but The Day We Found Earth and its sequels, 2018's Rocket Of Whispers and 2021's Echo Of Starsong (which Katharine absolutely loved), are ultimately story-driven games with a human core far warmer than the coldness of space. Sigono announced a new entry, Opus: Prism Peak, earlier this year. "They’re narrative adventure titles that have heartfelt stories that always touch on themes of love and self-fulfilment," is what studio co-founder Scott Chen emphasises to me, as we start our conversation on the hectic floor of Bitsummit, Japan’s largest indie games event.

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