Mittwoch, 19. Juli 2023

The making of As Dusk Falls: "It's shit, shit, shit, shit, shit for a very long time"

We often hear it's a miracle games even get made, but it's a statement I understand a lot better after speaking with the developers of As Dusk Falls, one of my favourite games from last year. "The script is the equivalent of twelve movies," Interior/Night's CEO and creative director Caroline Marchal tells me. "Twelve hundred pages of script. It's big, it's very big." As the team developed that script through countless drafts, they did frequent writer's rooms across three years for As Dusk Falls, but with frequent plot changes, backyard trailer shoots and the sheer grind of making it to the finish line, Marchal and studio director Charu Desodt reflect on just how ambitious it was for the studio's debut game.

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