A lot (most) of the magic games we're highlighting this week are in some manner lovely and nice, because witches these days tend towards the cottagecore (ily, Little Witch In The Woods!). It's nice that witches have changed in our minds to "unmarried lady who lives alone and is good with herbs and cats :]", when they used to be "unmarried lady who lives alone and is good with herbs and her cat is the devil and she has sex with the devil".
There's still room for witches with some threat to 'em, though, and I love a weird horror game, so you can imagine that when I heard about The Salt Order my interest was immediately piqued. It's a low-poly PS1-style game where an order of witches has tasked you with retrieving a grimoire from a cursed realm of endless trees. You are largely defenceless, except for the ability to draw on the ground with salt. "In many stories that I knew as a child, salt was one of the very powerful magical protective elements against evil spirits," solo dev Khamelot tells me over email. "During invocations, drawing a circle of salt could act as a basic protection. To prevent the spirits from entering one's home, you could put salt in front of the openings of the house."
from Rock, Paper, Shotgun https://ift.tt/I13SbXD
via ifttt
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