It’s the dead of night. I’m in my little tugboat out on open waters. I can barely see three feet in front of my nose because of the thick blanket of fog, but I'm trying my hand at night fishing, hoping to hook something really good. I find a squid spot and start to fish, reeling in one or two fine-looking catches. The third one, however, is monstrous, a mess of jagged teeth and sickly pale flesh. Yes, this should make for a fine amount of cash. The more morbid it is, the more money I get. Suddenly there’s a deep rumbling in the ocean and panic starts to creep in. I chuck my prize into my cargo and speed back to town, the phrase ‘fuck round, find out’ circling my brain.
I’ve not been playing Dredge long, but I’m calling it one of my favourite games of the year, right now, in February. Black Salt Games' sinister fishing RPG is gripping and enchanting in a way I didn’t anticipate. I’ve spent hours exploring its murky waters and my constant shock at what unsettling creatures my hook brings in is seemingly never-ending. Its eldritch world keeps pulling me back with its mystery and malevolent horror, and its sense of atmosphere and tension is incredible. Basically, I'm completely enraptured, hook, line, sinker. Dredge already feels like one of this year’s greatest indie horrors and all this, from a fishing game of all things.
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