A few days before Steam Deck preorders began shipping out, I called up Valve engineer Pierre-Loup Griffais and designer Jake Rodkin for a chat about the handheld PC. At this point I’d already been testing it for a while, and as you can now tell from my Steam Deck review, was already sold on both the promise and (mostly) the execution of this plastic go-anywhere gaming machine. Now, it was time to find out more about how it came to be, what new tricks we can expect in the future, and what work is already going to on ensure compatibility with as many Steam games as possible.
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