If you take a look at our Skull & Bones tag on RPS, it's clear the ever-upcoming pirate game has had its fair share of troubles. It's suffered four delays, the removal of a managing director and a change in vision, and until now we could only wonder what was really happening behind the scenes. But now a new report tells of eight years of rocky development at Ubisoft's Singapore studio: from mismanagement and issues with creative vision, to a deal with the Singapore government promising to release the game.
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