Mittwoch, 28. Juli 2021

Immersive sim Weird West wants to say yes to your every whim

Introducing a hands-off preview session of upcoming RPG Weird West the other day, creative director Raf Colantonio offered a short, sweet summary of its central design principle: "Say yes to the player". As he herded us through well-disguised linear levels, we were to expect no arbitrary canyons, he promised, nor quests designed to funnel us into binary decisions. Instead, we were to look forward to a literal wild west of decision-making; a persistent world with its own internal rhythms, through which we would be free to mosey in whichever style we fancied.

Inevitably, then, when the demo (played by game director Gael Giraudeau) got underway, I glossed over the bleak discovery of the player character's son, shot dead by eerie cowboys, and commanded Giraudeau to pick up a dead wolf. It seemed the right thing to do, given the whole "say yes to the player" thing. And to be fair to Giraudeau, he picked that wolf right up. He carried it around for a bit, dodging a tornado in the process, before finding an egg in a haystack, chucking it in the air, and shooting it with a gun. Not bad, Weird West. Not bad.

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