I know as much about programming video game monsters as I do the exact flavour and consistency of the sands on Mars, but I've always thought the chief advantage of the Slime monster archetype is its economy. A slime, in most games, is a squashy smiley face. Why, I could grow myself one of those right this very instant, by doodling a circle in MS Paint and squinting very hard. Slimes do take more complex forms - chrome slimes, fire slimes, slimes with angry eyebrows, etc - but come now, it's not on the same level as rebooting Lara Croft's hair to billow in the blowback from grenades.
The simplicity of slime creation may soon become a distant memory, however, for Epic Games tech artist and current Duck Shake Games Asher Zhu is hell-bent on reinventing the homely Dragon Quest sludgeball as a technical tour de force on par with his previous contributions to Unreal Engine showcase Matrix Awakens. That's the impression I garner from the below video of Zhu's latest project, anyway, whose description also tantalises with talk of "Splatoon mechanics in dungeons".
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