Legendary-tier monster cards on the table time: I do not like video game loot. I think that the popularity of "looting", an English word itself looted from Hindi during the time of the East India Company, is one of the worst aspects of the modern games industry and especially of the blockbuster live service game, which strives to keep its audience coming back by means of fresh loot injections at regular intervals.
I distrust how the randomisation element of much video game looting flirts with actual gambling mechanics. I hate that structuring games around the acquisition of loot creates a framework and an appetite for microtransactions and arguably, NFTs. But I am kind of fascinated by the art of designing loot, and especially when it comes to action RPGs such as Diablo 4 and Path Of Exile 2, because it seems to trade on some irresolvable contradictions.
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