I am late to walk the Path of Exile. Very late: the evergreen free-to-play dark fantasy action-RPG launched literal generations ago in 2013, the heyday of Bioshock Infinite and GTA 5. (It's still arguably the heyday of GTA 5. Bioshock Infinite, not so much.) It's my understanding that New Zealand-based developer Grinding Gears have released approximately one bazillion Path of Exile updates and expansions in the decade since, the latest of which, Affliction, is briefly detailed in a boxout down the page.
I am not your guy for blow-by-blow descriptions of what Affliction adds to Path of Exile. My cautious summary would be: lots of terrifying trees, and lots of modifiers. I am, however, your guy for a newcomer's snapshot verdict on the sequel ahead of the closed Path of Exile 2 beta on 7th June 2024. In a twist so far-fetched they might just pull it off, the new game is designed both for returning players and newcomers, and I think a lot of that is epitomised by the just-announced Mercenary class, which reflects game director Jonathan Rogers's desire to create combat mechanics that are at once more involved and more inviting.
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