In our sixth episode, the Indiescovery gang belatedly turn our attention to the question of just what the heck we're doing here anyway. The issue of "what makes an indie game an indie game?" is full of twists and turns, and nobody has ever really come up with an answer that covers all the bases. Lucky for us, that's not really what we're talking about here, although we do use that as a jumping-off point for our chat.
Instead, we try to come up with an Indiescovery Manifesto, one that will guide us in the future when we're thinking about what games we ought to cover on the pod. We achieve this through a lively discussion that mainly involves me playing devil's advocate by throwing out ridiculous edge cases until Rachel and Liam want to break down and weep. (What can I say, I never saw a fence I didn't want to touch just to see if it's electrified.)
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