I can't remember if I've already banged on about what a terrible, unhelpful term "metroidvania" is, so let's skip past to say that Angel's Gear reminds me of the one Castlevania game I've ever played.
It's partly the tone: a compelling blend of gothic and biomechanical horror, with a 90s game boy goriness that's cartoony enough to feel colourful rather than repulsive. "Camp" isn't the right word, but a hint of melodrama gives the story severity without self-seriousness. I mean, within the first minute of the game, your soldier goes from a terrified Normandy-style amphibious assault on a fortified metal church to seeing their war made irrelevant when the moon explodes. The whole thing is kind of metal, to be honest.
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