Dienstag, 13. Dezember 2022

Crisis Core - Final Fantasy VII - Reunion review: polished story filler that's a missed opportunity after FF7 Remake

When Crisis Core: Final Fantasy VII first came out in 2007 as part of Square Enix's somewhat indulgent (and merely so-so) FF7 Compilation project, it was intended to fill in the backstory of one of the main game's most mysterious and spoilerific character twists. Namely that FF7 hero and perpetual mopey boy Cloud Strife wasn't quite who he thought he was, and that he actually owes a lot of his life (literally and figuratively) to the peppy, squat-loving ShinRa go-getter Zack Fair. (And if you're mad about me spoiling that 25-year-old story beat, wait until you see what they've done with FF7 Remake).

It's with FF7 Remake in mind, though, that many of you will probably be wondering where this swanky new remaster of FF7's PSP prequel fits into the increasingly up for grabs timeline of Squeenix's ongoing Remake trilogy. And just as the original Crisis Core was almost impossible to talk about without entering major spoiler territory for the main game of Final Fantasy VII, so it goes for Crisis Core - Final Fantasy VII - Reunion. For the spoiler-averse, I'll say this. If you don't already know the backstory of Zack and his relationship with arch mega villain Sephiroth, this is a perfectly fine action game that's received a lot of welcome polish for a 15-year old PSP title, but is probably still best experienced through a comprehensive YouTube retrospective as opposed to forking out £40 / $50 for it. For everyone else out there, though, let's get into it.

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