Adapting an established property in any medium has got to be a pretty tricky proposition. Satisfying the long term fans while keeping things approachable for newcomers on top of, well, making a good game. Add in the complexities of making a turn-based game based on an existing turn-based game and it’s surprising that developers don’t just collapse into gibbering, tentacle-waving Chaos Spawn.
Complex Games, the developers of recent XCOM-like Warhammer 40,000: Chaos Gate – Daemonhunters not only managed to resist the mutating power of the Warp, but produced an absolute cracker of a game. Suspecting pacts with Dark Powers were behind it, I put on my big Inquisitorial hat and set off to question Noah Decter-Jackson, the game’s Creative Director.
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