Dienstag, 5. Juli 2022

Firaxis' Jake Solomon says even he gets frustrated when he misses a shot in XCOM

Anyone who's played one of Firaxis' XCOM games in the last ten years will have a story about missed shots. Shots that, even with a 90% chance of hitting their target, still end up going wide and punching a hole in your carefully laid plans. In the moment, they induce feelings of white hot injustice, but for many, they're an integral part of what makes XCOM, well, XCOM. Looking back on his time making XCOM 2, however, Firaxis' creative director Jake Solomon tells me that he, too, now feels the pain players have felt for close to a decade.

"It was really interesting for me to return back and play XCOM a couple of years ago, and man, when I missed shots, I was unbelievably frustrated. I felt the ghosts of everybody everywhere looking over my shoulder," he says.

Read more



from Rock, Paper, Shotgun https://ift.tt/vda8Siu
via ifttt

Keine Kommentare:

Kommentar veröffentlichen