
As big hardware spec reveals go, yesterday’s PS5 specs deep-dive was pretty darn dry. Sony’s Mark Cerny spent at least 50% of the 50-odd minute presentation talking about the console’s SSD, and we still don’t have any idea what the thing actually looks like. It was just abstract graph after abstract graph, a bit like the one up the top there, which I think is meant to portray how certain games affect the PS4’s fan noise and power consumption. “Yep, axes are definitely more power intensive than cars, that sounds about right, yep, for sure,” she says nodding sagely.
Nonsensical graphs aside, though, Cerny did thankfully spend a bit of time talking about the PS5’s GPU, which, like the GPU inside the Xbox Series X, is based on a custom version of one of the upcoming AMD Navi GPUs. Admittedly, the Xbox Series X reveal earlier in the week had slightly juicier information about what we can expect from AMD’s “Big Navi” graphics cards when they come to PC, but there were still a couple of interesting titbits in Sony’s PS5 presentation that are worth taking a closer look at. For starters, it looks like 16GB VRAM cards will be very much a feature of AMD’s 4K line-up. Here’s what you need to know.
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