Montag, 16. März 2020

The joy of playing a great game before its superior sequel

I’m having a moment in Divinity: Original Sin. I’m lost in the limitless depths of my inventory, its small icons denoting vague categories which make me forget which character was meant to give what to whom, or where I put that unidentified sarong I swear I picked up in the last battle. Meanwhile, the NPCs in the market square around me are repeating their lines on 20-second loops. “Quiet day on the market, it seems”, says the lonely bougee lady, to absolutely no one. Yes, I think. It is. But it’d be just that precious bit quieter if I stuck these blooming daggers between your ribs.

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