
There’s a lot to be frightened by in Hunt: Showdown. Bee ladies, dying horses, a scuttering spider-beast. Slavering hounds, alarms made of clattering hanging bones, zombies. Ducks. It’s like this whole bayou hates you.
But the swamp and its horrible denizens aren’t Hunt: Showdown’s antagonists. The real source of tension is other players. Every detail of this shooter’s design is about engineering a sense of threat from the fact that running around this grimdank hellhole are other people who are aiming to end your bog holiday early. (more…)
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