You might have played Towns. These days, it’s interesting as a cautionary tale from the history of the early access model, but at the time (2012) it was very much headed towards being my kind of thing. A sort of Reverse Dungeon Keeper, it tasked you with running a town on top of a load of stacked-layer dungeons, and building your settlement to a point where more and better heroes would come to adventure in the underworld beneath.
You couldn’t control your heroes, nor even your townspeople. All you could do was build buildings, tile by tile, in a fashion that really reminded me of construction in my beloved Dwarf Fortress. What you built determined what you got, hero-wise. Rooms built on the second floor of a tavern would bring in various types of bruisers, depending on the decor you laid out. Beyond that… I forget. It’s hard to tell now, what was in the game, what was nearly in the game, and what was just planned feature creep in the long spiral towards the game’s death in 2014.
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