If you play tabletop games like Dungeons & Dragons – heck, if you play a lot of video games like Hitman or XCOM where you rely on a blend of skill and luck – you’ll know that it’s more fun when everything goes wrong but you manage to make it through anyway. Things going according to plan are boring. This is why it was great that, when a handful of journalists were shown a hands-off demo of Baldur’s Gate III, founder of Larian and director of BG3 Swen Vincke failed almost every dice roll, every passive skill check, and every attempt at sneaking he made.
Baldur’s Gate 3 is an epic RPG with turn-based combat, and is the long awaited sequel to the ’90s BioWare classic. The demo went terribly, which meant it was a very good demo. Vincke stood at the computer, his failures writ large in a projection on the wall behind him, and steepled his hands over his face. It had been a long couple of days. To get this, the world premiere preview build of Baldur’s Gate 3 working, they’d had to sync it via a mobile phone because the hotel internet was broken. “I think,” he said, “I will throw my shoes.”
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