Dienstag, 4. Dezember 2018

I have seen the future of videogame graphics, and it is this plant

I’m in the midst of an existential crisis about videogame graphics. For so many years, I’ve nodded and bought into new technology, swallowing the line that because it looks prettier, it must be better. Why do I need, say, HDR now, when I was floored by 256 colours in 1993? Is there anything at all to support the idea that better graphics mean more contented players?

I came so close to revelation, to freedom from a gnawing techno-hunger that can never be satiated.

But then I saw this ivy.*

(more…)



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