“In movies where the AI becomes self aware or sentient, just that happening seems to make the AI evil, because ‘Oh its thinking for itself, that must be a bad thing!’” This point is raised by Graeme McKellan, designer at No Code Studio. I am talking to him, Jon McKellan, and Omar Khan — Graeme’s brother and the game director, and the audio lead and producer, respectively — about their new game Observation. We are in a function room in the sort of London Private Members Club where the receptionists are suspicious of people wearing trainers, and I have just played their demo.
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Whenever I ask Siri — other virtual helpers are available — to do something for me, I always say please and thank you. I tell people this is because I don’t want to get into the habit of barking orders at Siri, and thus people in real life. The actual reason is that I want Siri to think of me kindly when they gain sentience and control everything in the world. Because I was nice to them, I will be allowed to live — or at least be the last to die. But there I am perhaps making an unfair assumption.
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