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Montag, 15. Oktober 2018

Metro Exodus wants you to feel liberated from all those trips through the tunnels

It’s deathly quiet in the forest. Then the silence gives way to a man shouting for help. He’s tied to a post and trying to fend off a ravenous wolf. A single crossbow bolt takes the feral creature out. The shirtless man pleads for my help to free him, cussing as he explains his predicament. I choose to cut him loose. “I owe you my life,” he says. “I’ll never forget this, I swear.”

Inconsequential though it may seem, I begin to ponder his words. Could this have implications? Maybe his captors will return to find he’s escaped and attempt to track me down. It may have been better to leave him tied up. But perhaps he’ll help me the next time our paths cross. It’s this kind of small-scale player choice that runs through the heart of Metro Exodus.

(more…)



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