This week, something a little different. I’m going to talk about something I’m working on myself. Obviously, this brings with it certain complications. I’m won’t pretend not to be biased, though I don’t mean this to be an advert. I just thought it would be interesting to share some of what I’ve been working on as the writer and co-quest designer of Daedalic Studio West’s The Long Journey Home [official site], and to dig in to the difficulties and decisions that underpin the making of RPG quests.
Got the disclaimer? Cool. Filter accordingly as we blast off. Next week, back to other games and/or long rants about where my bloody Witcher 3 action figures are.
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