
There is no game I want to try in VR more than Trackmania Turbo [official site]. Nadeo’s loop-de-looping, barrelrolling, wallrunning, ultraboosting time trial racer this week added support for Oculus Rift and HTC Vive cybergoggles, and I want in. I want to whip round gravity-defying tracks, fling myself from huge ramps, roll, spin, crash, then fall to my hands and knees vomiting. This isn’t me ragging on VR; I genuinely want to become ill from carhorror. Sadly, those spoilsports have designed a few clever camera tricks to reduce the chances of that. Booo. Boo to you. … [visit site to read more]
from Rock, Paper, Shotgun https://www.rockpapershotgun.com/2016/11/10/trackmania-turbo-vr-support-vive-rift/
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