Eco is a very ambitious, wildly reactive multiplayer survival game in which you try to save the world without accidentally destroying it. There's a meteor scheduled to slamdunk the planet in 30 days, and in that time, you and your fellow players must progress from raising log cabins in the woods to building the means to develop technologies that might somehow avert the apocalypse. The trouble is, pioneering said apocalypse-averting technologies might itself bring about disaster in a gameworld that simulates things like habitat death, species extinction, air pollution and catastrophic flooding.
Players must thus walk a careful line between resource exploitation and self-inflicted calamity by monitoring their impact on the overall simulation, founding the right kind of government, and passing laws or devising economies (including player-created currencies) that don't flip the ecosystem upside down. The Steam reviews teem with anecdotes about people waking up to find their oil wells underwater, and it sounds like things will only get knottier when Eco releases out of early access around the end of this year.
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