Granblue Fantasy: Relink has received a sizeable game update, which adds a new, difficult quest, The Final Vision, some additional camera and aim sensitivity settings, and new Steam trophies. That's in addition to a brace of bug fixes, character-specific balancing tweaks for multiplayer, and assorted quality-of-life improvements, including visual and audio indicators to indicate when you've lost your buffs.
Our Alice B described Cygames' latest as a "slick JRPG wedded to the rule of cool" in our Granblue Fantasy: Relink review, noting that "the combat is kind of weightless, but it's layered and fun - if you can be bothered to get to the bottom of it". There are certainly layers to the version 1.1.1 patch notes. The bits about changes to characters are a fusillade of nitty-gritty observations like "Io should no longer lose the Mystic Vortex status effect even after taking a hit from an attack that removes positive status effects". Fans of Ghandagoza, meanwhile, will rejoice in the knowledge that they've nixed a problem that stopped you dodging right after performing an aerial barrage, while Cagliostro players will be happy to learn that "objects transmuted as part of a link attack should now hit foes with greater accuracy".
I still haven't played Granblue Fantasy: Relink (with suspiciously good timing, Alice B is on holiday today, or I'd have asked her write this piece) and reading the full patch notes feels a bit like trying to glean map directions from waterfalls of Matrix code. I feel like all patch note writers should learn from Larian, whose patch notes are often very funny for all their absurd intricacy.
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