Ultros is one of those games that's born to stick in the memory. Not only is it one of the most visually vibrant games of the year so far with its neon colour palette that's an instant-KO-to-my-eyeballs, but the way it twists and rewires core tenets of the Metroidvania rulebook also make it one of the boldest and most daring examples of its genre. I'll say it now: it doesn't always stick the landing. But if there's one thing Ultros does constantly throughout its 15-odd hour runtime, it's that it's always, always interesting. And for that, it has my respect - even if by the time the (first) end credits rolled, I was ready to never touch it ever again.
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