You know me, folks: I love management sims, and I love people in physical distress. Wasn't I only delighted, then, to play a bit of Galacticare, an upcoming hospital management sim in the same sticky vein as the hospitals Theme or Two Point. The twist? These hopsitals are in space! Like those managment games, your task is to build a hospital that runs as smooth as some kind of alien baby's bottom (the alien probably has tentacles), where you want to treat people and prevent them from dying as much as possible, but largely because death is bad for your profit margin more than any altruistic impulse. I mean you can be altruistic if you want, I suppose, but if you run out of money it's harder to build more weird bone-fixing machines.
The tone - though Galacticare has strange diseases like being eaten from the inside out by a singularity, and wacky treatments including a sort of laser disco machine - is actually much closer to kind of satire-ish hijinks of spacestation management game Startopia than I had expected, thanks in part to the extremely dry AI helper offering input, and the many alien species who'll come to you for treatment.
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