I've done a lot of talking about The Callisto Protocol this year, starting with the game's gore system and spiky walls at Summer Geoff Fest, before finding out its Die Hard and Shaun Of The Dead inspirations at Gamescom. In-between all the talking? Lots of slides and presentations and absolutely no hands anywhere near controllers. But finally, finally, I've played a 90-minute PS5 demo of The Callisto Protocol and can confirm that it felt like a last-gen game in a good way: all photorealistic sweat and blood scrawled on walls, coupled with 360-era exploration and fighting. Refreshingly familiar, I'd say.
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