I feel a bit sorry for Crossfire: Legion, which appears to have suffered the worst launch imaginable for a fast-paced competitive RTS game. Since releasing last week, its all time peak of concurrent players is less than 400, and the average daily concurrents have slid down to around 100 people in only a few days. Worse, a fair chunk of this already dwindling community has been sorely narked off due to an apparent misunderstanding over how one of Legion's key features work.
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