One of the most satisfying things in the first Kerbal Space Program was when you'd reached orbit, and could then start plotting courses and interceptions with other objects throughout its fictional solar system. Kerbal Space Program 2 wants to up the ante somewhat by upping the scale and allowing for interstellar travel.
A new 15-minute video from its developers talks about the challenges of simulating interstellar travel - from the engine changes required to support such vast scale, to the reasons for even wanting to.
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