Dark Souls begins by creating the universe. “In the Age of Ancients, the world was unformed, shrouded by fog,” intones the opening cinematic. “A land of gray crags, archtrees and everlasting dragons.” Those two sentences do a lot of heavy lifting. “We needed to conjure an image of the world in its previous static state, where concepts that we take for granted - the finite nature of life and all conceptual contrasts - were nonexistent,” says Ryan Morris, lead translator at Frognation, the Tokyo and London-based consultancy that has handled the majority of From's Souls or Souls-type projects, from the original Demon's Souls to this year's Elden Ring. “I think of the singularity that existed before the Big Bang.”
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